<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3198935374994345981.post2847925596184358407..comments</id><updated>2009-05-31T05:03:56.825+02:00</updated><category term='Reviews'/><category term='AOP'/><category term='LINQ'/><category term='Microsoft'/><category term='MVC'/><category term='IoC'/><category term='Javascript'/><category term='MGrammar'/><category term='ALT.NET'/><category term='Logging'/><category term='Misc'/><category term='Design'/><category term='Castle'/><category term='Security'/><category term='MSBuild'/><category term='Science'/><category term='Presentations'/><category term='ASP.NET MVC'/><category term='ASP.NET'/><category term='C#'/><category term='M'/><category term='Design By Contract'/><category term='TDD'/><category term='MonoRail'/><category term='Boo'/><category term='Git'/><category term='Graphics'/><category term='CQRS'/><category term='WCF'/><category term='Oslo'/><category term='Agile'/><category term='PDC'/><category term='CMS'/><category term='CodeSaga'/><category term='NHibernate'/><category term='DDD'/><category term='Benchmarks'/><category term='HTML/CSS'/><category term='NAnt'/><category term='Slick Code Search'/><category term='WPF'/><category term='Silverlight'/><category term='WatiN'/><title type='text'>Comments on Coding Instinct: Silverlight and Pixel Level Graphics</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.codinginstinct.com/feeds/2847925596184358407/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3198935374994345981/2847925596184358407/comments/default'/><link rel='alternate' type='text/html' href='http://www.codinginstinct.com/2009/01/silverlight-and-pixel-level-graphics.html'/><author><name>Torkel Ödegaard</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3198935374994345981.post-8468370508048841927</id><published>2009-05-31T05:03:56.825+02:00</published><updated>2009-05-31T05:03:56.825+02:00</updated><title type='text'>Im looking at some personal venture at the moment....</title><content type='html'>Im looking at some personal venture at the moment.  I have developed a simple 3D mathmatical class library for Silverlight and was looking to do some interaction.  I have yet to find an overview of the code-behind structures for silverlight.  Alot of detail oriented but very little "Big Picture" structures out there.  As well, you got any suggestions as to some good XAML object literature (preferably web-based)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3198935374994345981/2847925596184358407/comments/default/8468370508048841927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3198935374994345981/2847925596184358407/comments/default/8468370508048841927'/><link rel='alternate' type='text/html' href='http://www.codinginstinct.com/2009/01/silverlight-and-pixel-level-graphics.html?showComment=1243739036825#c8468370508048841927' title=''/><author><name>John</name><uri>http://www.blogger.com/profile/09770258357268100583</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.codinginstinct.com/2009/01/silverlight-and-pixel-level-graphics.html' ref='tag:blogger.com,1999:blog-3198935374994345981.post-2847925596184358407' source='http://www.blogger.com/feeds/3198935374994345981/posts/default/2847925596184358407' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2143801344'/></entry><entry><id>tag:blogger.com,1999:blog-3198935374994345981.post-55980142190806333</id><published>2009-01-11T13:58:00.000+01:00</published><updated>2009-01-11T13:58:00.000+01:00</updated><title type='text'>Yes, I know WPF is all vector based. &lt;br&gt;&lt;br&gt;Maybe...</title><content type='html'>Yes, I know WPF is all vector based. &lt;BR/&gt;&lt;BR/&gt;Maybe I was not clear enough, the problem is that if you use the primitives available in Silverlight you have no way to access (read) the pixels of the generated image. &lt;BR/&gt;&lt;BR/&gt;Since I need to do pixel level comparisons I am unable to use any of the Silverlight WPF primitive graphics controls.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3198935374994345981/2847925596184358407/comments/default/55980142190806333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3198935374994345981/2847925596184358407/comments/default/55980142190806333'/><link rel='alternate' type='text/html' href='http://www.codinginstinct.com/2009/01/silverlight-and-pixel-level-graphics.html?showComment=1231678680000#c55980142190806333' title=''/><author><name>Torkel Ödegaard</name><uri>http://www.blogger.com/profile/08914354140151859277</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.codinginstinct.com/2009/01/silverlight-and-pixel-level-graphics.html' ref='tag:blogger.com,1999:blog-3198935374994345981.post-2847925596184358407' source='http://www.blogger.com/feeds/3198935374994345981/posts/default/2847925596184358407' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1471368035'/></entry><entry><id>tag:blogger.com,1999:blog-3198935374994345981.post-582573871398167126</id><published>2009-01-09T21:38:00.000+01:00</published><updated>2009-01-09T21:38:00.000+01:00</updated><title type='text'>"After hours of googling for 2D or 3D graphícs lib...</title><content type='html'>"After hours of googling for 2D or 3D graphícs libraries for Silverlight I gave up and implemented a standard scan line polygon fill algorithm."&lt;BR/&gt;&lt;BR/&gt;It's all vector graphics based, can't you just use the standard Shapes or a Path to draw whatever you want? That should be pretty straight forward too. In fact this should be a million times easier than doing it with GDI+.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3198935374994345981/2847925596184358407/comments/default/582573871398167126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3198935374994345981/2847925596184358407/comments/default/582573871398167126'/><link rel='alternate' type='text/html' href='http://www.codinginstinct.com/2009/01/silverlight-and-pixel-level-graphics.html?showComment=1231533480000#c582573871398167126' title=''/><author><name>Justin Chase</name><uri>http://www.blogger.com/profile/09465842474543801600</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='27' src='http://scienceblogs.com/pharyngula/upload/2007/07/scarlet_A.png'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.codinginstinct.com/2009/01/silverlight-and-pixel-level-graphics.html' ref='tag:blogger.com,1999:blog-3198935374994345981.post-2847925596184358407' source='http://www.blogger.com/feeds/3198935374994345981/posts/default/2847925596184358407' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2047949312'/></entry></feed>
